Nemokamas pristatymas nuo 29€

  • check 10 + milijonai knygų
  • check Naujienos (kiekvieną dieną)
  • check 1 + mln. klientų mus pasitiki
  • check Geros kainos % Nuolaidos
  • check Nemokamas pristatymas nuo 29 eur

Vertex Normal: Computer Graphics, Shading, Computer Graphics Lighting -

Anglų
2026-04-10
138,79 € 213,53 €

-35% su kodu BOOKS

Turime sandėlyje pas mūsų tiekėją

Pristatymas per 15-21 d.d.

30 dienų grąžinimo politika

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is the normalized average of the surface normals of the faces that contain that vertex. The average can be weighted by the area of the face or it can be unweighted. Vertex normals are used in Gouraud ... Visas aprašymas

Jums taip pat gali patikti

Aprašymas

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is the normalized average of the surface normals of the faces that contain that vertex. The average can be weighted by the area of the face or it can be unweighted. Vertex normals are used in Gouraud shading, Phong shading and other lighting models. This produces much smoother results than flat shading; however, without some modifications, it cannot produce a sharp edge.

Daugiau informacijos

Leidėjas OmniScriptum
Išleidimo metai 2026
Viršelio tipas Minkšti viršeliai
EAN 9786133621480
Parašykite savo atsiliepimą
Jūs peržiūrėjote: Vertex Normal: Computer Graphics, Shading, Computer Graphics Lighting
Jūsų įvertinimas:

Goodreads Atsiliepimai

138,79 € 213,53 €