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Sphere Mapping: Computer Graphics, Reflection Mapping, Texture Mapping -

Anglų
2026-04-10
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In computer graphics, sphere mapping (or spherical environment mapping) is a type of reflection mapping that approximates reflective surfaces by considering the environment to be an infinitely far-away spherical wall. This environment is stored as a texture depicting what a mirrore ... Visas aprašymas

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In computer graphics, sphere mapping (or spherical environment mapping) is a type of reflection mapping that approximates reflective surfaces by considering the environment to be an infinitely far-away spherical wall. This environment is stored as a texture depicting what a mirrored sphere would look like if it were placed into the environment, using an orthographic projection (as opposed to one with perspective). This texture contains reflective data for the entire environment, except for the spot directly behind the sphere. (For one example of such an object, see Escher's drawing Hand with Reflecting Sphere.)

Daugiau informacijos

Leidėjas OmniScriptum
Išleidimo metai 2026
Viršelio tipas Minkšti viršeliai
EAN 9786133647381
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194,30 € 259,07 €