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OpenGL: Cross-platform, Application Programming Interface, 2D Computer Graphics, 3D Computer Graphics, Silicon Graphics, Virtual Reality, Computer-aided Design -

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2026-03-21
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. OpenGL (Open Graphics Library) is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensiona ... Visas aprašymas

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. OpenGL (Open Graphics Library) is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL was developed by Silicon Graphics Inc. (SGI) in 1992 and is widely used in CAD, virtual reality, scientific visualization, information visualization, and flight simulation. It is also used in video games, where it competes with Direct3D on Microsoft Windows platforms (see Direct3D vs. OpenGL). OpenGL is managed by the non-profit technology consortium, the Khronos Group.

Daugiau informacijos

Leidėjas OmniScriptum
Išleidimo metai 2026
Viršelio tipas Minkšti viršeliai
EAN 9786130314095
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146,80 € 195,73 €